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LIVRES NUMÉRIQUES
Basic Math for Game Development with Unity 3D - GREGORY SMITH - KELVIN SUNG

Basic Math for Game Development with Unity 3D

Titre de l'éditeur : Basic Math for Game Development with Unity 3D

GREGORY SMITH
KELVIN SUNG

 
43,50 $
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EN SAVOIR PLUS Résumé

Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation.

This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls.

Throughout this book, you learn and examine the concepts and their applications in a game engine.


What You Will Learn

  • Understand the basic concepts of points and vectors and their applications in game development
  • Apply mathematical concepts to modern video game functionality, such as spherical and box colliders
  • Implement autonomous behaviors, including following way points, facing a target, chasing an object, etc.


Who This Book is For

Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples

Détails
Prix : 43,50 $
Catégorie :
Auteur :  GREGORY SMITH
KELVIN SUNG
Titre : Basic Math for Game Development with Unity 3D
Date de parution : décembre 2019
Éditeur : LIVRES NUMÉRIQUES DIVERS
Sujet : NUL DIVERS
ISBN : 9781484254431 (14842544311)
Référence Renaud-Bray : 3057638
No de produit : 3057638
Droits numériques
Format : EPUB
Disponibilité : Canada, consultez la liste des pays autorisés.
Gestion des droits numériques : Adobe DRM
Entrepôt numérique : NUMILOG
Nombre d'appareils autorisés : 3
Nombre de copier/coller : 0
Impression : 0

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Basic Math for Game Development with Unity 3D , SMITH , GREGORY*SUNG , KELVIN
© LIVRES NUMÉRIQUES DIVERS 2019