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Physically Based Shader Development for Unity 2017 - CLAUDIA DOPPIOSLASH

Physically Based Shader Development for Unity 2017

Titre de l'éditeur : Physically Based Shader Development for Unity 2017

CLAUDIA DOPPIOSLASH

 
56,34 $
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EN SAVOIR PLUS Résumé

Benefit from the latest rendering tech developments, currently covered only in papers and talks from Siggraph, in a way any developer or technical artist using Unity can take advantage of. This book starts by introducing how shader programming works in general, the common principles of different platforms (OpenGL, Vulkan, and DirectX), and the shading languages Unity uses: Cg, GLSL, and ShaderLab.

Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally you’ll cover the importance of optimizing your code by developing approximations, which achieve similar end results, but are computationally cheaper.

By the end of your journey you’ll be able to develop the look of your game or Unity-rendered animated short so that it looks both unique and impressively realistic, thanks to your own custom lighting system.

What You Will Learn   
  • Master shader programming 
  • Gain all you need to know about physically based shading
  • Take almost full control of the shader subsystem
  • Discover what you can achieve with that control
  • Implement a custom physically based lighting system and examine the logic behind every choice
Who This Book Is For  
Most game developers (both indie and AA) that use Unity and technical artists who are responsible for the final look of a game.

Détails
Prix : 56,34 $
Catégorie :
Auteur :  CLAUDIA DOPPIOSLASH
Titre : Physically Based Shader Development for Unity 2017
Date de parution : décembre 2017
Éditeur : LIVRES NUMÉRIQUES DIVERS
Sujet : NUL DIVERS
ISBN : 9781484233092 (1484233093)
Référence Renaud-Bray : 2429238
No de produit : 2429238
Droits numériques
Format : EPUB
Disponibilité : Canada, consultez la liste des pays autorisés.
Gestion des droits numériques : Adobe DRM
Entrepôt numérique : NUMILOG
Nombre d'appareils autorisés : 3
Nombre de copier/coller : 0
Impression : 0

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Physically Based Shader Development for Unity 2017 , DOPPIOSLASH , CLAUDIA
© LIVRES NUMÉRIQUES DIVERS 2017